Arch Enemies

 Dev in Progress…

 My Role

The three words needed to describe the core of this game: VR Multiplayer Archery.

My role includes overseeing the project as a Producer and leading the charge for both the VR and Multiplayer aspects of this game. VR and Multiplayer is quite a challenge, being that you need to be able to replicate so many different forms of movement due to the possibilities that VR provides players with.

Technologies

 
  • Unreal Engine is a key catalyst to the release and development of Arch Enemies. It provides the tools our Development, Art, Level Design, and Audio teams need to see the product come to fruition. I oversee the product as a whole, but specifically develop the VR and Multiplayer integrations.

Previous
Previous

Herbal Supply

Next
Next

SpellCast VR